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With the 1.1.0 version the intro sounds different from before. Most noticeable: The percussion sound is harsher and the DuDiDuDiDuDum part sound broken - with Vice and U64 with ArmSID. With 1.0.9 it's fine.

Hello ! The crt  file of the game does not work on vice... I don't know how to play on my real c64. thank's for your help.

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gosh, I'm stuck... I can't cross the river (broken bridge) to find the lost ring, I tried for days without an idea. I'm giving up.... I really wish have a walkthrough...

If I remember right, you need to interact with the broken bridge to trigger the next quest.

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Thank you Sarah, why I didn't think at that???  Doh!

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I've been waiting for a game like this on the C64. Great job and I'm already looking forward to the second part.

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hai, sorry to bug you again but im stuck with a question mark (nothing to do with your fabulous work as such but i thought asking cant hurt)

If you could be so kind : what cartridge format have you used and what tools to combine the banks or compile the code into one .crt image please. Im personally much interested in 1mb format .crt images and it seems the docs arent very abundant. If you dont wanna give away trade secrets i totally understand but i thought asking cant hurt.

Thanks in advance (even if you keep it NDA hehe)

I can't speak for what Sarah uses, but the CC65 compiler suite is quite suitable for developing for bank switched cartridges, regardless whether you code in C or machine code.

I use 1mb EasyFlash cartridge format. All code and data is built using my custom build system, and I use the cartconv VICE util for making the cartridge .crt format.

There are docs available about the EasyFlash format if you search for it.

thanks, i figured it out the hard way already but thanks for answering. I basically used a hex editor to copy paste the chunks (CHIP s) and how to use eapi, other than that 64studio isnt in a total finished state but does the trick ... looking forward to bwc2 !!!

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Im finally past the point where i can get out of town ... i was wondering all the time if this was a one-person project but there seem to be two (which doesnt make it less impressive) im just gonna have to put this in my all-time favourite top 10, more like 5 probably top 3 games ever for the c64 (exclusive ?)

Altho i understand the massive amount of work it must take for 2 people to fill up 670kb of cartridge memory we are all rooting to see the engine used for more ... it seems like a waste to have a storytelling framework like this used for only one game ...

now , if everyone dont mind, im gonna continue some

Most of the work is all mine, but I have help from an artist friend on portraits and the odd bitmap touch-up, as well as some of the combat sprites.

As for using the engine some more... I'm aiming to get Briley 2 finished this year, and beyond that I have some other RPG ideas (plus plans for Briley 3 and 4)...

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wow , thats active, keeping a tight eye and replying the same day yourself, i must say i have been nothing but impressed and the way the game uses the 1mb format (like EOB, the scene-release) opens up vast possibilities (including in my dreams games surpassing the 10 disk 1,8 mb format of some ultimas) by using crt images as floppies and a floppy to save (just dreaming)

I read you write lite novels and short stories too so i dont have to guess who did the storyboard and the directing heheh and to hear you are already on briley 2 fills my 64 with joy ... as always as i ask anyone on and off scene, (thanks for everything but) dont rush it plz, just release when ready so its the best possible experience.

Thanks in advance (and retrospective) for all the hard work, i enjoy a blast of neutron now and then too but since im a finish-the-gamer more than a run-with the packer i wont get to the zetawings until i killed neutron first (a nice projcet too for a 16kb .crt compo)

You truly have some mad skills. Im really looking forward to more witchsoft (and smokey !!)

(and thanks for the really fast reply - quality CS you wont get from crotter hahah) have a nice day !!

Hello, Is there a way to see the current version I have installed ?  Thanks.  

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Hi! I'm wondering if anyone can help me,   I'm having a real problem getting the game to boot.  I'm on an original C64 with original SID. I'm using a King Fu Flash. The load screen starts up and I get to a full progress bar,  then it just hangs there. Joystick presses etc don't do anything.  I've tried unplugging all peripherals but there's no getting past that first logo screen with the progress bar. Also tried Re-downloading. And have now tried several earlier releases, they all either never get past the initial load screen, or if they do it's to only show me a garbled screen that I can't get past.

What KFF Firmware version do you have? Some EasyFlash games doesn't work but last update fix a lot of them.

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Very nice and comprehensive Zelda-style adventure. Our German-language review can be found in our recorded livestream starting at 00:51:28. Subscription to our YouTube or Twitch channel is welcome. šŸ™‚

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Sarah, any chance you can help me getting it working on my C64c with Kung Fu Flash? I can load the game up but as soon as I hit the button to start the game I get to see the next screen with easy and normal but then it kicks me right back to the page where I can click start new game or continue. I’m in an endless loop. All versions

Sounds like a problem with the analog line to the SID chip (which is used to read the 2nd fire button). This can happen with SID replacements that don't support the analogue inputs.

You can disable the 2nd button reader by pressing the F3 key; you'll get a beep to signify it's disabled.

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I do have the Nano SuinSID installed at the moment. I'm waiting for my 8580 to arrive. I will give this a test and see if I can get the game working, thank you so much you rockstar!

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Wow this game is stunning!

Hi,

Thank you for making this game. 

Would you consider a NES port?

I hope this is not a stupid question.

Thank you

Stephen Houston šŸ‡¦šŸ‡ŗā¤ļøšŸ’ššŸ’™šŸ‘šŸ˜Š

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Sarah, I know I'm a pest, please don't be angry with me ;-)

Is there any chance to convert the easyflash format of the Briley.CRT to the magic desk format?

This should allow anybody to build an (e)eprom based cartridge (of course this config would require a disk unit to save the game).
In example I was thinking  about this project:
https://www.pcbway.com/project/shareproject/Universal_C64_1MB_cartridge.html

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You can use my EasyFlash 1CR for that. I designed it more or less with Briley Witch in mind and released it as an open hardware project specifically to allow people to build their own cartridges. But I also sell kits and ready-to-flash cartridges if you don't want to source all components yourself.

No Magic Desk required.

Daniel, 

thank you for your suggestion, that's exactly what I was looking for. I'm ordering 10 PCB on your PCBway page. 

A little, technical question: would it be possible to convert the game from .crt to .d81 and play it from a 3.5" floppy disk?
if I'm not wrong, the C= 1581 drive should format 800 kb, while the .crt file is less than 700k...

The game is designed to run from a cartridge, so it wouldn't be possible. It's not the size that's the issue, but speed. The game relies on being able to access data from a cartridge immediately.

Gotcha. I some way expected your answer (I supposed if it was possible you already offered it as .d81 too), but I had to try :-) 
Thank you, anyway.

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Just a last question: do you know if is there any hardware project that allows to make a single cartridge for Briley (instead of Kung Fu etc.)?

I mean: (e)eprom based cartridge.

There are some projects on github (like MagicDesk based cartridge with 1 Mb of "storage": https://github.com/msolajic/c64-magic-desk-1024k) that sound interesting, but I'm not sure if Briley would work.

I know that Kung Fu etc. are a modern and easier way to do, but I love the feeling of hard-coded cartridge, one game per cartridge...

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Hi, unfortunately I ran the second time in a situation, where I am running out of MP and Energy...I am completely stuck. Have to get 3 things from the forest - this is impossible to me. Furthermore I am not able to save in forest, and running through the forest encountering 3x several beast attacks, and sometimes encounter no fight at all running through the forest by being able to run away always is just more frustrating - reloaded the game 30 times for now, but cant win without getting MP. Where do I get MP? I am not able to rest somewhere or force sleep?! I do not want to edit savegames or replay the whole game, very frustrating currently. These situations destroys whole gamefun. I am f... Now and stuck because I saved too often and can't fill my magic at all. Big design flaw in my opinion.

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Solved by using 'Anuletius', restarting many times and having much luck...this was really hard - meow. Possibly just missing something but some food for Briley or plant adding at least 1 MP, possibility to rest to regain Magic or something like that would be fantastic...however, I am going on to play now. Beside the situation of being stuck its a fantastic game.

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