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I was gonna test this real quick on my stream the other night, but I couldnt stop playing. Its a great deal of fun, interesting attack waves and good controls. Cant wait to see the full version later on.


Tell all your friends to get this and compete for the highest score - youll have a blast

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Excellent game. Well done!

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Great games ... thanks for coding :)

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Great work Sarah! Amazing game with such limited resources. You make it look easy but I know it's not as I'm trying to teach the retro dev. I'm surprised we haven't crossed paths as I'm ex-Sega too.

Derek Morris (retrogamedev.com)

Ciao Derek, I just bought your book and I'm ready for develop :)
I already have some experiences with assembly on C64, but I need to raise the bar!!
Thanks for your work!!!

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Amazing game, been blasting away on my C64 emulator today! Great stuff.

Nearly went into the attic to get my old, original  Commodore 64, but it's scary up there!

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Very good game Sarah. Really nice shooter. The explosions for example, looks superb. When this is your first game (?), then hats off. You delivered quality here. One thing i recognized, which wonders me a little bit, so i must ask. When i fly over all the backgrounds in the game (big enemy ships and so on) and don't steer on the joystick, then the scrolling, or better said the background graphics, scrolls very smooth. When i move with my ship around, then i recognized, that the background graphics, for example the big ships over which i fly, have a little jerking. Looks like a very small left/right jerking, like the graphics walk three or five pixels and then back, but it is recognizable as a player. Can this be wiped out in a V1.1 version, or can nothing be done here? Not criticism, just a suggestion for further improvement.

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that little movement of the background corresponds to the player's (player moves left -> playfield moves right and vice versa). and it is obviously intended by the author. It gives an illusion of a wider space, or of a certain depth of the games' world.  at least that's what it does make me feel and i'm sure that's what the author wanted to achieve. so IMHO it's a good thing and a feature that should stay in the game.

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Sorry, but i don't understand the sense here. Maybe better, when the programmer itself answers here, cause the question was addressed to her. No attack on you TYREX, but how should a left/right jerking of the background-graphics  give the player an illusion of a wider space or more depth in the game? Then i could also argue, that a non-smooth scrolling in a horizontal "jump and run", brings a wider depth into this game. But how should that be the case? Normally totally smooth scrolling is the goal that programmers want to reach for their games, never heard anything else.

All my retro-gaming-friends and i, perceive this small jerking in "Neutron" as a little bit disturbing. The eyes then goes automatically to the strange jerking objekt and not to the enemies where they normally should be. A totally smooth scrolling gives a better and more realistic feeling, while flying over a landscape or over big enemy spaceships. And this jerking here can also not be designated as something like an earthquake that is happening right now on the ground, because when this would be the case, then the earthquake/jerking would also come, when the player don't move his ship. But it comes only when the player does, so it has something to do with the player and this is the strange and unrealistic thing here. I think, this is not only the meaning of my friends and me.

And furthermore, a version WITH this small jerking already exist now and people who like this, can use this version then. So it would be a good idea, to bring a version now, without the jerking. Then everybody can be satisfied. Don't understand me wrong, i know that the game already is very good and that this maybe is 'complaining' on high comfort level. But especially because i think, that the game is really good, i ask here for further improving it by wiping out that disturbing little jerky left/right background-movement.

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To add my 2 cents. I think the left/right mini-scrolling is an amazing idea. For such a small tweak (no actual heaving lifting required that would slow the game down, just tweaking the built in scroll register as far as I can tell) it really does add depth. Wish I'd thought of it. 

But I'm sure Sarah could add an on/off option if it's annoying to a lot of people.

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An ON/OFF option is a great idea. I would be totally in favour. Let's hear what Sarah think about it.

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This game is an awesome achievement for 16K! Plays really well, graphics + sounds are excellent for this limited format, as are the controls and the weapons system! Now I'm really looking forward to the full version

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If you could make a version for NTSC, I'm on board!  In the meantime, I wish you well with your new release.  It looks really good.

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I'll be making a full version in the future (possibly disk but definitely a 512k cartridge), and that will have both PAL and NTSC support.

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Fantastic!  I'll be sure to keep a look-out for it!

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Please, add hiscore table. An arcade shooter without hiscore, is not complete. :) 

Anyway, Neutron is a great game!

The full version will definitely have a hiscore table, and it'll save it too!

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Great news! :) 

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Thank you Sarah! :) Nice Game!

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Echt gute Arbeit, Sarah! Ich finds richtig gut!

Good work, Sarah! I really enjoy it!

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Thank you Sarah!

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great little shooter! Had a few goes and third try was my best! Got to stage 3 with a score of 45300.

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Well done on your release.

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I've been eagerly following the development of this game on Twitter, and bought it the second I saw it was available for sale! One of the best, if not *the* best SHMUP on the system!

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It's really good, like a fair take on Lightforce.

Feel bad I didn't pay the asking price now...can I 'buy' it twice? 

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Well done! Really nice gameplay.

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Really good game!!