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Why not a physical copy like Zeta Wing? I'd love to have both in my collection

I just picked this game up as well as Strikeback. Both are great fun! :) I wanted to ask if it is possible to get copies that automatically save high scores and then load them automatically the next time the game is loaded. This way I won't have to manually load the score files each time. Either way, great work and I hope you release more games in the future.

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I finally have some time off work! So, I just updated my MiSTer and felt like something new to play. It felt right to finally pick up a copy of Zeta Wing 2 (while downloading the new Briley Witch updates). Merry Christmas Sarah... I speak for everyone when I say that we're all hoping for even more of your special contribution to retro gaming in 2024! Stay amazing 

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Finally I had some time and finished it. I hope there will be a 3rd one :)

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I'm thinking about it...

the final chapter :)

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That would be superb. And for this third part, a selectable 2-player-simultan play-mode would be very cool.

I see it in the C64-game "SWIV", such a simultan-mode is big fun, especially when the rest of the game is very good and you don't have to worry about that, with the "Zeta Wing" series.

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The game has now made it to the world's largest game fair as one of the best C64 games of the last 12 months! We showed it to an enthusiastic audience on the Retro Stage of the Retro Area at Gamescom 2023 in Cologne. You can watch the video here starting at 00:43:14. English subtitles should be available here. 🙂

Advice : You should share a demo file for letting more your game to gamers that could be increase your profits.

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Awesome and technical very impressive but hard game. For sure one of the best C64 shooter ever! Especially the multiple parallax scrolling is a real feast for the eyes. Our German-language review can be found in our recorded livestream starting at 02:49:37. There is also a longplay starting at 07:01:35. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. 🙂

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You've done it again! This is incredible! I featured your game in our round-up of recent Retro Indie Games!

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Love your games. Zetawing2 is wonderful.

We included it on our podcast:

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Superb shooter. Already the first part of "Zeta Wing" was great, but part two is even better. Very good programming-work, nice graphics, good gameplay and especially the places, where these opponents come from the depths and this 3D-effect occurs, are great to see. The music is also nice, although there are also other shooters on the C64, where the songs fascinate me even more. But nevertheless, you can't complain about the music in "Zeta Wing 2" either, it sounds good. And i also have a question for Sarah, namely the following.

If i set the Smartbomb to "automatic", what causes it to be triggered then? Is it, "when there is a lot going on, around the player on the screen", or is it "when the player threatens to lose a life, for example because an opponent has already come very close to him and the game-logic then assumes, that the player can probably no longer avoid a collision"? Or is it something completely different? In this regard, i haven't quite figured out the automatic release-mechanism of the smartbombs yet, so it would be interesting to know, what exactly activates it's release?

In general I have to say that, you've already delivered a few really good shooter gems, Sarah and that's one of my favorite game-genre, so I think, it's really great, that someone is always making sure, there is a good supply of new C64-games in this genre. *lol* :) For a possible part 3 of the "Zeta Wing" series in the future, a selectable teamplay function (two players simultaneously), could be a great experience. Only a suggestion, that came to my mind today.

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Yes, it detonates as a "shield" should you get hit.

Thanks for the info, then this is clear. I think i prefer to use the smartbombs manually, but i will see, when playing the game more often in next weeks.

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Made it to Stage 7 today on Normal mode. Certainly one of the top 5 shmups on the C64 (again). Super responsive controls, excellent graphics (better than in Soul Force and Zeta Wing 1) and great entertaining level bosses. Especially liked the wasp boss in Level 6, though that one was a bit too easy to beat compared to the previous stage bosses. But I liked the bio theme, seems inspired by Thunder Force IV Stage 8 boss. Music has also been improved somewhat in here compared to Sarah's previous games, although I still think it could be better. But overall this is an absolutely gorgeous title for the humble 8-bit platform. Must have!

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You did it again, another great game! Thank you!

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Always excellent games, this one is very fun. You are a great programmer !

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Works well on the CMD FD-2000 drive using JiffyDOS V6.01
What a great game.

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Ein toller zweiter Teil des Shooters von Sarah Jane Avory. Das Spiel ist richtig schön bunt und macht eine Menge Spaß. 🕹

Auf meinem YouTube Kanal habe ich es im Rahmen der C64 Spielzeit vorgestellt. Schaut doch mal vorbei:

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Absolutely Incredible game! Congrats! Rooting for you to hit the 1000 purchased mark.

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The best shootemup on C64.

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Another gem :)

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Cool game!! its amazing that great programmers are still writing and publishing excellent games for the Commodore 64 in 2023. The game is really good fun and well polished. I wrote C64 games for a living in the 80’s and appreciate how much effort goes into just 64k memory

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LITTLE BUG: The JOYSTICK when put on port 1 of the C64, crashes the machine directly when you go backwards. Although the game is designed to work on port 2, it allows you to enter the game with the Botton and as soon as you move the machine FREEZE.

Tested Config: C64C + Ultamte II & Mister with Dolphin

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