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(+1)

will this load from an SD2IEC?

No, it's an EasyFlash cartridge image, not a floppy disk.

(+2)

NTSC Kung Fu Flash 1.26 that I just got from tfw8bit works perfectly with this game on my NTSC breadbin

 I’ve walked around in the dark for an hour. Where is the forest glade? Ist’s not the Secret Glade. Is it where I keep getting attacked by animals?  That’s just the Forest , I think. #help

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Out of a curiosity... I saw the .crt file is 648.496 bytes. So this game couldn't be put on a C64 cart back in the '80s, because it would require a huge rom (more than 4Mbit).

So, back in the eighties you should have split it in four or more disks... am I right?  Or am I missing something?

Funny and amazing to realize that a C=64 rely on modern technology to work, LOL

EDIT: I wasn't either ironic or sarcastic. Just a consideration about how much the modern technology can be useful even for old equipment. We couldn't have a cart with Briley back in the days and we had to play a lot with the 1541, "Please put disk # ..." LOL

We could have, actually. The technology developed for the C64GS could handle up to 2MB of data, but no published cart went beyond 512K. Right now, the GMod2 only supports up to 512K but it also has a writable area which is a must for the on-cart saves. Hence why the game currently is Easyflash format only. The still-in-dev GMod3 will be able to handle a lot, lot bigger.

(1 edit)

Do you mean 512k cart were actually produced for C64GS by Commodore?
I knew the C64GS was just a cost reduced C64 with no keyboard, no ports (just joy ports) and no better characteristics compared with the C=64; I didn't know it could handle more data than a C64.
So is there any way to build a Riley cart with the 1980s/1990s technology? Or must it to rely on modern technology?

(btw december 1990 I worked in a computer shop and we had had troubles to sell the two C64GS that Commodore Italy sent us with the other C= stuffs, nobody wanted it, of course, LOL)

(1 edit)

The 4in1 cart bundled with the GS is 512K, also Myth and Last Ninja Remix released by System3 were 512K also. Amazing what the GS console is worth today.

As for a Briley cart, it could just about work with old tech if you cannibalised an old GS 512K cart and replaced the bank switch chip to handle 2MB afaik. You’d have to save to disk though. Only the more recent carts allow you to save back directly to the cart itself. 

(+1)

I'm feeling a little dumb, but..
a water flask is something you can find around only, or you can also fill an empty flask someway? 'Cause I ran out of water and I don't know how to get more LOL

You can take empty flasks down to the river to refill them.

(+1)

Thank you! I went to the river but for some reason (read: some mistake of mine) I didn't get the water. Now I got it :-)

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This is currently my fave C64 game. I absolutely love the story and how it draws you in =) And it plays great on TheC64 (y)
I am stuck at "the mint tea quest". I just need the honey, but have no clue where to search for the stuff. Any hints?

Bee hive near where you fought the rats

Thanks Mayhem. I can't believe I missed that.

(+1)

Really enjoying this so far :)

Spotted one typo in dialogue if you want to shove it into a possible v1.03 release:

Melodie: "until you're to tired to think about causing more trouble!"

should be "too" of course... keep up the good work Sarah :)

(+1)

Is there a way to transfer 1.0 cart avegames to the 1.0.2 release? - oh wait ... I could load cart from 1.0 and save to disk - then load 1.02 and load from disk.

That's the way I'd recommend.

(+1)

Yes, as soon as v1.01 came out I've been saving to disk instead

(1 edit) (+1)

Hey Sarah + community... I'm stuck!! :( 

I need to go to the deep forest to confront the dark spirit... but I think I've been all over the map (and visited "the forest" twice)... where should I go? When I speak to Clarissa she says to go to the forest, and REMIND tells me to go to the deep forest/dark spirit etc etc... Is the forest north of the Baxter's and the deep forest one and the same??? aaaaaarghghgh :)   (loving the game p.s.)

(1 edit)

The entrance to the Deep Forest is in the north-east corner of Maepole Forest.

I should say I recommend taking the back entrance into Maepole forest, accessed via the east side of the village.

(2 edits)

Hello.

SPIOLER ALERT!

v1.0.2 from the beginning of the game.
Ultimate2+
I'm in the Deep Forest. After talking to Dark Spirit, the fight begins. Only Briley is on the team.
I will attack -> (defeated) game over,
Defend -> (defeated) game over,
Use item -> (defeated) game over.

Dark Spirit does nothing, immediately "Defeated".
What am I doing wrong?

(+1)

Don’t think using an attack spell here, but a different spell ;)

Thanks for reply.
And what to do when my magic points = 0?

I don't know how to increase them now
.

(1 edit) (+1)

Release 3 should help:

https://sarahjaneavory.itch.io/briley-witch-chronicles/devlog/310658/briley-witch-chronicles-v103-released

(+1)

thank you!!

(+1)

Be sure to go there fully loaded :) Don't waste energy fighting rats and owls in Maepole Forest.. rather escape those fights...

Definitely. Brave brave Sir Robin ran away heh. But once you get to the "boss battle" you just have to think laterally...

(+1)

What an amazing game - Great ending - can't wait for the sequel ! :) Fantastic Work !

(+1)

Fantastic game, has it all, fantastic atmosphere and music, nice graphics, great playability, not too overcomplexity as a RPG. Great accomplishment, I am totally addicted to it so far!

(+2)

I'm really stuck for hours now.
Is there a place where we can get hints?
I need a location with stones.
Tried everything but nothing seems to work.

If this is for Alyssa, the place you need is above Branwen's house...

yep choose Alyssa, then Magic/spell and choose the spell :)

(+2)

That was the first thing I tried :-D
Apparantly I wasn't standing the exact right spot.

It worked, thanks!

(+1)

Just started, but Briley Witch is really something new and refreshing in the C64 scene. Fantastic and very playable RPG. I like a lot the whole atmosphere and sound, playability is top notch. Really a fantastic accomplishment!

(+1)

I'm loving this game! like someone else said - I'm not usually an RPG person, but it's so cool to see something like this on the C64, and you've made it really easy to follow compared to many I've played. 

I am having a progress issue though. I seem to have run out magic power and I'm at a spot where I can't get further without it, and can't  force resting to replenish it. Is there another way to replenish? 

I also can't find a place to use the pillar candles to meditate! I'm planning to start over anyway once my EasyFlash 3 arrives and I can play it on real hardware, so I'm mostly curious. I can always just be more careful with it next time! Thank you!

(+1)

Me too... I'm in the same situation. :(
I really hope I don't need to start over. 

I'm trying to use a PSX Adapter (which allows PS2 controllers to be used as a Commdore/Atari joystick) with Briley but I can't get past the "choose your level" screen. The game immediately sends me right back to the main screen, as if I hit the "back" button, I also can't use the keyboard when using this adapter. This problem goes away if I use a different joystick, but I really like using a wireless PS2 controller with my C64, and I have no such problems with ZetaWing or Soul Force or Neutron (yes, I'm a fan). Could this be an issue with Briley having two-button joystick compatibility? Help!

I made a ps2 style joystick out of a broken ps2 controller (I only had the printed circuit with the two mini-joysticks) and a wii empty shell.
It plugs directly to the C= joystick port (no adapter). Since the PS2 joy is analog (two potentiometers) I used a couple of diodes to keep the axes separated.
Yes, I know, it's ugly. It's awful. I'm the worst 3D designer in the world (as you can see from the 3D printed monitor too) and I had no patience to make a nicer job, actually LOL.
But it works fine, at least with ZetaWing and Neutron. Will test with Briley as soon as I will receive the Kung Fu Flash cart.

(1 edit) (+1)

one in a million, minor thing...and probably something to do with the way cutscenes are made,, 

I created Remove Curse potion (which seems to turn cauldron white for much longer than Health Potion) only couple of minutes before Lindara showed up to trap Briley in pentacle thingie. When cutscene with Lindara starts... white cauldron turns immediately black and after Briley is freed and returns to same spot, cauldron turns back white and only cools down next morning...

Basically one in a million chance that cauldron will be white when that cutscene kicks in... so nothing to fix here really...

Now back to playing... :)

Heh. I had just made a RC potion right before that scene, too.

(+1)

I just played a little bit yet but I I'm amazed  and delighted by this game, it's unbelievable what Sarah can get from a C=64, the game is absolutely enjoyable and a magnificent masterpiece.

I only would have a chance to silent the music sometimes.

Also, I'm wondering how to build a real cartridge with an eprom. Any hint about schematics and pcb layout?

(+1)

A masterpiece! I'm enjoying it. Every C64 lover should buy it, great pixel art, jrpg gameplay, good story and the C64 feeling of course.

(+1)

Crash bug when you take the strength potion - it happened with me at the ruins

(1 edit) (+1)

Okay, thanks, will fix that for update 2.

(+1)

thanks its fixed but now instead of giving 240 for health its either 3 or 4

(+1)

Great work! :) - oh perhaps someone can help me. (SPOILER ALERT) ... I'm stuck finding "herbs" - can only find catmint (bright green leaves). What should I look for?

Look for other plants that are bright green... Try towards the bottom of the map with the Baxter's house...

(+1)

I see :) - thanks!!

Sarah, can't you release a .d64 version, as for Zeta Wing? I bought it right now but I haven't a Kung Fu Flash cartridge so I can't play with my C64 :-(

I didn't see there isn't the d64 version before to buy :,-(

Given the 633KB cart, converting it to d64 is probably a large project.  For starters, you'd need to slice it up among like 6 disk sides, and depending upon how elements are used, you might need to make major changes to the game logic.    Even a d81 might be hard with inserting disk read logic everywhere and changing the memory use pattens.


In short all I'm saying is it's a lot of work.

Thank you for your answer. Ok, I understand. Must to buy a Kung Fu Flash Cartridge, then.

Or better yet, a 1541 Ultimate II Plus. MUUUUUUCH better, 

I'm sorry, but a d64 version is not possible. I would recommend a Kung Fu Flash cartridge as that is what I use.

(+1)

Thank you Sarah for your answer. Yes, I already bought a Kung Fu Flash on eBay, it will took about a month to arrive here in Brazil, LOL.
(P.S. I love your Labyrinth avatar, wonderful movie :-)

Labyrinth is one of my favourite movies!

(+1)

I'm old enough to have watched it in the cinema twice LOL

(1 edit) (+1)

i can't find a place to do the fire - Sarah can  you give me a hint ? 

(+1)

Try looking above Branwen's house...

(+1)

ah thanks :)

(+1)

Sarah, I can fix your U64 U1541U2+ saving issue with 4 bytes. Please DM me on Facebook mike.robertson.73932646

(2 edits)

Having a progression issue.  Supposed to talk to Clarissa, per Smokey, but Clarissa just asks if she can help me.

This directly after I was confronted in front of Lynetts house by Bralen Whitehead after healing the Evil Spirit in the Deep Forest.

Running a C64C in NTSC and using a Kung Fu Flash. Save had been saved and played prior with 1.0, but downloaded and ran the 1.0.1 and loaded my save from disk, but no change.

So, restored from previous save. Before I'd gone up and to the left after the Braylen encounter, this time I got a different objective to go to the Deep Forest walking directly left of where I was in front of Chandler's Home.

(+1)(-1)

Can this be played off of a BackBit ?

I cant get it to do anything past the boot up screen.

Same here. Hangs on first dot in the progress bar. Had to resolve to Vice on my Pc...

(+1)

Awesome! I would love to play this on a real C64, so I guess I have to find out what I need to flash a cartridge. Never done that before. Buying an Easyflash 3 is enough, right?

(+2)

Yes, that would do it. I'm using a Kung Fu Flash cartridge on my real C64.

(+1)

Oohh that's available in 10 different colors! I think I have made up my mind. :-) Thanks Sarah!

(+1)

Man man man this is a great game. Bought it two days ago and already have six hours playtime on it. I am so very impressed with this game and it doesn't let me go. :-D

Stuck at the moment, trying to figure out how to get further ;-)

Can I help in any way?

(+1)

I'm sure you can, but that would include placing a spoiler here ;-) If I really can't get unstuck I might contact you. Thanks for the offer.

(1 edit) (+1)

I succeeded! Now at about 11hrs playtime ;-)

(+1)

found a bug when exiting the cavern after retrieving clarissa's ring ....a pop op message comes up in purple "hint" and game crashes. I will retry to see if i get the same issue

(2 edits)

Oops! Well, I'm sure I can fix that!

Update: Hmm... this is not reproducing on mine. Perhaps v1.0.1 has fixed the issue. I'll release v1.0.1 later today.

hmmmm if i use new version with vice i lost all progress....i retried v1.0 and this how it freezes. Is there any way i can reuse the save games in 1.01 and not start over ?

(3 edits)

If you could send me your crt file I could run it on mine and take a look.

Otherwise, if you mount a disk image in Vice with v1.0, you can save to disk. Then run the new version, and load the save from disk.

no worries. I created a blank disk, launched v1.0, loaded the cart, saved to disk, launched v1.0.1 and loaded the save ...i will try from there. Thanks for the help :)

(+1)

just retried - bug passed ! i can continue the quest :)

(+2)

What a great game!!! Normaly im not a Fan of this kind of RPG, but since the c64 realy needed such a game, i gave it a try and Boy it hit me. Graphics, Sound, Gameplay and Story are realy great. I already bought all of your Shoot em ups and loved them [ even the one you dont like youself ]. Are the Books avaible in German? Could not find them. Thanks for another great Game! 

Sorry, the books are only available in English.

(+1)

Am in the game for a couple of hours now. Is it correct that the cauldron consumes water flasks in its completeness? So.. just not the water inside the flask, but the whole flask? I ran out of flasks, and now I cannot haul any more water from the river...

(+1)

It should turn water flasks into empty flasks, and then you can refill them at the river. Also, there should be an empty flask on the shelf inside the Baxter's home, so you should never run out of flasks.

(1 edit) (+1)

Then there is a small glitch :) The spell with which you gaze in the cauldron consumes the whole flask, and does not give an empty flask back. Thanks for the hint on the empty flasks in Baxter's home though. That allows me to continue.
Really liking the game. Light hearted jrpg that is on par with the Enix classics - just with a better story :)

(1 edit) (+1)

There are more flasks to be found down near the river too... inside a chest... Also... I'll check that glitch.

same here.. If I'm not mistaken I had 5 flasks at the beginning.. Now i'm down to 3 (after approx 7 hours of play time).. Haven't noticed when exactly they got consumed...

(+1)

You can get more flasks by taking an empty one off the shelf in the Baxter's house; it's the white one, so grab that and refill it down at the river.

thanks..  I was on v1.00 till now but updated to v1.02 moment ago and carrying on with the game.. Love it..
I only wish manual was more printer friendly with white background and black text... So that I don't need gallon of ink to print it out.

(+1)

I'm working on a printer friendly version.

(+1)

New more printer-friendly manual added!

(+1)

You're simply the best! Thanks

(+1)

Chapeau Sarah! Instandly fell in love with Smokey 😍 Thanks for this great and long awaited game.

(+1)

hello Sara could you create a compatible cartridge version for CCS64?  having already tried the Vice, I can conclude that qualitatively it is lower and much lower than the CCS64 (and how to have the REAL C64 !!) I hope in your goodness of all I have said, and sorry for the eventual inconvenience. Congratulations to Soul Force, really beautiful and pure Zeta Wing !! Best wishes for your future projects.
(+2)

CCS64 does not support the Easyflash format. CCS64 is an older emulator, which has not been updated for years now. Vice is really much better.

Thanks for the feedback, my opinion from someone who had the C64 during his childhood in the early 80s does not change one iota, because for me the C64 of that time HAD the same qualities of the CCS64 !!! Plus Soul Force and Zeta Wing are GORGEOUS with CCS64! Enjoy.
(+1)

Watched hellfire64 play this on Twitch last night and had to buy it.  Now I'm looking forward to having a go myself.  Excellent work Sarah.

(+2)

Very nice new game Sarah, made with attention to detail. Superb work.

(+2)

I always do my best!

(+1)

I can't believe what you are able to do with the C64! You are a genius! I just purchased it and am going to give it a go. Thanks for all the love and joy you pour into your games. It really shines through them to us that get to experience their magic.

(+1)

Just purchased , cant wait to try this out. Many thanks for releasing amazing games on the c64 ;-]

(+1)

Congratulations on releasing Briley Witch, Sarah. Now it's time for me to sit on the couch and enjoy this fantastic achievement! Can't wait :-)

(1 edit) (+1)

Been playing for a while this evening. Really enjoyable. Seems like a large world to explore and many things to discover. Great work, Sarah! Working well so far on PAL U64 in a breadbin with latest firmware.

(-1)

If I may ask, after loosing 2 hours gameplay today, how do you manage to save ? To a .d64 or inside the .crt ? If inside the .crt, how do you do that ?

I probably lost my gameplay as well. I rebooted from U64 menu, and my save was there, but did not completely power off and boot. I should have tested doing the F5 save cartridge function to check. I will check tonight, but pretty certain my save is gone which sucks because the button pushing to get through story and running around will take some time to get back. I should have known because I have done the save cartridge function before for an easyflash game.

(+2)

You can use the F7 key to skip through cutscenes.

(+1)

Awesome. Probably in the manual, but I skimmed that while playing. Thanks. I will also run from any battle I can which saves some time.
I will be showing this game to my 10 year old daughter tonight and can't wait for her to see it.
If there are future updates or bug fixes, Sebastian says "be be" in a sentence at the cut scene intro to him. Also, in the manual it says 'for' instead of 'four' on one note near the beginning.
Love all you do. Your passion for the story and coding for this machine shows here. Thank you.

Fixed the manual typo and uploaded the new version. As for the game, I guess I'd better put out a v1.0.1 soon.

No luck with saving game on cart for U64 so far. The only thing that works for me is saving to a d64 disk file. Not sure what the issue is. Maybe I need a physical EasyFlash3 Cart and load the game onto that for it to work? I think I got Sam's Journey Gmod2 cart to save, but that is a different format.

(+2)

When the game saves to EasyFlash, the U64 only writes that into RAM, to save this across power cycles, you have to manually save it back to the SD in the U64 menu. So overall, saving to disk is probably more convenient on the U64. (This is a limitation of the U64 EasyFlash support and also applies to other EasyFlash titles when played on the U64.)

(1 edit) (+1)

Purchased and gave it a short test run. Got to the point where Briley arrives at the Leofard's home. The gameplay is quite enjoyable. Looking forward to play more. Thanks, Sarah, for another quality title.

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