Congratulations for being mentioned in the C64 article in La Repubblica. It doesn't happen daily that the C64 games are noted by mainstream newspapers.
What other hardware could this run from? ie. UII+, EasyFlash, etc? Is it possible to build my own cartridge? For example, OpenCart or other open project out there?
If you still need them, I have the Easyflash 1.4.1 Gerbers.
A Versacart is waayyyy too basic for this game, notably it lacks the required storage capacity, has no bank switching and mp ability to save games on cart.
A really great game. I was not a great Zelda-like game, but this game changed my mind. I'm stuck searching the Mage clearing. Smokey left me in order to get some infos. I hope it will be back soon.
Looks like anytime soon some hint book will be published :)
Love the game! Thank you for your great work, already looking forward to the sequel <3
If you still plan further updates, I spotted one little typo: when Roana is about to pick her familiar and Smokey talks about picking his human, he say "in the sheler"... just one t short :)
Bought the game today. Really enjoy it so far on original hardware with EasyFlash. Like a few other people who posted here; I also got a 10 year old daughter, and she was put under as spell watching me play, begging me to keep going. Must have been the cats lol. Fantastic work Sarah. Hope we will see more from you for the c64 in the future :)
I am stuck at the ruins. Can’t get the door to open. Found some of the hidden areas but I can’t find anything in there to help. That stone fox opened another hidden area but there doesn’t seem to be anything useful there either. The door stays shut. What can I do?
One thing you can find will open another place where you find the switch for the door. If not, it's a bug. (the first place that opens is on the top right of the ruins area)
How on earth do I use these .crt files in an emulator. ccs64 doesn't seem to recognize them and VICE just flat out failed and locked up. I'm at a loss here.
I figured out how to use VICE. Seems my old vice that I hadn't used in over a decade was corrupt and the last one I DL'd was missing files because of a failed download. Works fine now. Cheers.
Thank you Sarah! This game is amazing, and my 10 year old daughter has fallen deep under its spell. She absolutely loves it and its over 6 hours in so far.
I have a question: Is it possible to view the world map using the Easyflash crt? The manual says to hit "Select" on the physical cart release, but this isn't a thing. Is there another way?
I have got question if this behavior is correct (I am using cart version 1.0.6): After Briley got captured by Lindara in the loft (after she got the purple dress by Lia) I have recognized that in the inventory she had lost ALL the potions (mint tea / all healing potions) but she still has the plain ingredients. Is that a bug or intended? Because I spend a lot of time to farm ingredients every day and to prepare potions...because of this issue I am now stuck later in the game because I simply run out of potions (the ones I was able to create with the remaining ingredients) and mana points to heal myself when having to fight a lot in the dark forest (I don't want to spoiler any further story details).
No one? I am definitely not complaining about this wonderful game, I would just like to know if the fact that I lost all potions when getting arrested was done by design. Thank you.
Yes, I had this issue aswell. I don't know if it's intentional or not, but I had the exact same experience. ALL potions gone, but main ingredients still there. Quite worrisome, as I won't know if this will happen again, so I don't want to brew potions unnecessarily, but then again I need them.
Thanks for your reply. Just a couple of days ago I got feedback from Sarah that the behavior is actually intended. But I still don't know as well if it might happen again during the game.
Looks and sounds wonderful, and I'm eager to buy it. But pretty please consider a physical version of this; it's really worth it! Cartridge from Protovision or disk version from Psytronik; both are fine for me! Pretty please consider this, I would LOVE to have this game physically, as physical medium is the only way I can play the game on the real hardware.
Downloads are limited to emulations only, sadly...
Would be awesome; I did order one years ago from Poland, but it never showed up and I was refunded. Haven't tried since, so I would love to get one; playing this game on the actual hardware instead of an emulator would be a dream!
... but I can't find a way to send a private message. Hm.
This is one of the best games I've ever played! (I haven't finished playing yet!) He's been keeping me busy for three days! Congratulations to everyone involved in its creation!
Finished the game after total 20 hour session over about 2-3 weeks with my 10yrs daughter. Playing on easy. She was sad that it has ended. I look forward for the next chapter. Awesome well polished production and catching story. Excellent joystick control, I loved it. We could lean back an play, no need for keyboard at all.
incredible !! what a great game !! didn't expect to meet such a detailed, beautiful, deep and fine coded C64 game these days... it really reminds me of the old C64 spirit, it's so good to experience that again. Thank you, amazing work !
I just purchased your game and I'm very eager to start playing it. I hope (and bet) it'll give me the same satisfaction as Times of Lore, yeaeaeaears ago!
Thanks, wow, they look just like background graphics to me hence why I probably never tried picking them! So I got through the game with no MP restore potions on Normal...
Just put the box at the right place. And launch the right spell when you are well placed. I won't be more specific. I do not want to spoil you the pleasure to find what to do and finish the game :)
I just beat the game.,. Wow.. can't wait to see the sequel. Worth every $. There could be some small improvement here and there in the storytelling. But for a one person project it is FANTASTIC.
Just a few little question. I got 2 stepstones but never found a place to use them.
And where can thyme and cayenne be found for the MP Potions ?
Ahh and so sad that the "Haunted Forest" animated graphics no longer appear after the "escape sequence".. I really loved the creepy athmosphere of the trees :-D
I have an issue with the feature "continue" in the very beginning. I've started playing with 1.0.3 and I am able to choose "continue" a game and afterwards I can go down to "drive 8". Today I wanted to "migrate" to the latest version 1.0.6. What I see is that from 1.0.4 on-wards when I try to choose "drive 8" the game returns to the title screen so that I have no chance to continue playing from a save that is located on disk. I am using the C64.emu emulator on a Open Pandora handheld, and I will try other options that I have today (e.g. Ultimate 64).
Thanks @Giovi for your advice. As I know in the meantime it was my bad: the emulator changed a few settings back to the defaults after I have chosen the new crt file. I am using JiffyDos and e.g. "True Drive Emulation" was set to false then as well as some control settings. Once I had set them again correctly also the emulator setup was working again.
Well...I just battled with Kane, now without spoiling...someone must do something...I undestood what...but all the places I choose are the wrong ones...any hints? I can't go anywhere and I really don't know where to do what I have to do...
I beat Kane! But I missed two foxes along the way. And I never did manage to find any thyme anywhere. I found the cayenne just fine, but I looked just about everywhere and couldn't find any hint of the thyme. There's one water obstacle that I thought I had a way across, but my solution didn't seem to work; perhaps the thyme was on the other side of that?
That's what I tried to do! But it wouldn't let me place the stepping stones. Oh, wait, I didn't notice the matching plants on both sides of the river. That's really subtle.
I still have this issue, but I think I'm the only one in the known universe. I'm using Paul Willingham's PSX-C64 adapter that allows the use and re-mapping of buttons on a PS2 controller on a Commodore/Atari found here: http://www.ebay.ie/itm/222492872670
I love using a PS2 controller thumbstick with my C64 and have separate buttons for up (for jumping games), down (for ducking), fire, and rapid fire. I use this controller with Zeta Wing, Soul Force, and Neutron without issue.
But when I use this adapter with Briley, it seems like the "back" function is constantly being activated. On the main menu, when I try and select "New Game" or "Continue", it goes to the next screen then immediately sends me right back to the main menu.
During a game, if I plug the adapter in, it appears as if I'm just holding down the fire button, as it goes into the options menu, then right out, then back in, then right out, etc.
When I run a joystick tester program, I don't see the firebutton being pressed repeatedly.
Could this be some sort of firebutton polling issue? Again, this controller setup works just fine with your other games. I really love my controller setup (it took me a long time to get something I really liked) and want to use it with Briley.
Maybe allow an option that only allows "back" from the keyboard? I'd prefer to use a button like everyone else, but if I can't get that work, then I can live with the keyboard route.
The fix in v1.0.6 worked! Thank you so much, Sarah! Your quick response is another reason to be a fan and keep buying your work. Now on to adventure with Briley and Smokey!
Not exactly a solution for your issue, however.... I agree with you about the thumb joystick. I did this... thing.... using a broken PS2 controller, an empty shell that come from a bunch of WII + accessories, the cable of a broken joystick and some (rather awful) 3D print. I just added a couple of diodes in order to separate the joystick potentiometers channels. It works as an Atari controller.
The link to the manual is a private link, unfortunately.
AFAIK, the PS2 controller is a matter of signals sent on the data line (in example like a keyboard does), and not just separate lines from open/close switches. The adapter must have a micro-controller inside that transforms the PS2 analog signals into open/close signals.
So, if it doesn't work, you should contact the seller to obtain a solution or a replacement.
Reporting a bug in 1.0.5. Briley gets stuck in many places, like the riverside or while exiting the Chandlers’ home: I can use the joystick to face any directions and the buttons, but she can’t move.
Hold down fire button for 1 sec. to enter/back game menu.(regular Joy for Atari/C64, with 1 fire button. They may have more fire buttons, but they are all connected to one pin number 6 )
It's a custom version which uses Port 1 fire (space) as a second button.
Thanks for the diagram but that doesn't help me. I know you can hold down button 1 but that feels quite fussy when I have a second button there to potentially use. Cheers.
How's the RNG treating you so far? I start most battles surprised, in some sections (forest at night & nightmare world) even all of them. And when my trio of Briley, Sebastian and Smokey don't get ambushed, more often than not all three miss their attacks. Effectively cancelling out my first turn and they could have just getting surprised anyway.
Am i just having a bad luck streak or is the RNG that stacked against you?
There is probably a simple/normal random number generator here. So it is very possible to have a few / a dozen! times with rows of "surprise".
For example, the "Advanced" ;) RNG in the XCOM game is done like this: if there is a 50% chance of taking damage, we are hit. This is when the game "cheats" to the advantage of the player, and the chance of another second hit is, for example, 25% (despite the fact that it displays 50%)
It is the same when the player attacks and has a 50% chance, if he misses, the next attack has 60% (and it shows 50%)
This is just so as not to irritate the players.
The % numbers I gave are just an EXAMPLE, not the actual values in the Xcom game ;)
In the revamped recent XCom games by Firaxis, what happens is that the game produces a "seed list", and generates all the random numbers between 0 and 100 in a long, long list. When it needs to use a number it takes the next one off the stack to compare to your action, be it firing a weapon, capturing an alien etc.
In the first game, the stack was fixed for the duration of the game. So even if you reloaded and attempt the action again, it would always be the same outcome. There was an option in the second game to "scum save", which meant when you reloaded a save game, it would regenerate the random number list. This did make completing Impossible difficulty a little easier!
So *cracks knuckles* completing my review for Zzap64, hoping the game makes issue #5...
Feature suggestion for Briley 2, based on what you could do for the Bard's Tale. If you have completed Briley 1, allow people to import their save game into Briley 2 so she starts at the same stats you finished with, and items etc. If you don't have a save game, you get a pre-ordained fixed stat character.
Wow, what a game! I kept going all the way through dealing with Ghroda in my first sitting, and this is rapidly finding its way onto my "best C64 games ever" list.
I'd love to see a "Briley Witch 2" and "Briley Witch 3" turn up someday, covering the remaining volumes of the series....
Help in defeating the evil spirit. The battle in the deep forest is tough, the random monsters hurt badly...by the time I reach the evil spirit I am 40 HP. There is no way I can stock with herbs to heal myself because they are not respawned. The first attack of the evil spirit causes one hit and I am always defeated, What do I do here?
Yes, but not one of these spells will work. You see I only have missle dart or what not, quickness, and restore. And restore takes away my life to give it to another party member and I have no other party member. I am by myself...so I kill myself to heal myself which results in defeated battle. Quickness results in defeated battle. magic arrow results in defeated battle. Any form of my three spells result in defeated battle. Shooting arrow results in defeated battle.
Loving the game so far. I found a minor sequence break though:
After Sebastian shows you the tree stump in the forest, he's supposed to leave the party before you can exit the forest to the south and it should turn night. I went the long way round to the east though, picking up mints and exiting the forest that way.
The conversation didn't happen then, he stays with me and the sun didn't set. I could take him to Clarissa, where he would disappear during the cutscene and then reappear when i regained control. I didn't push it farther then and reloaded, exiting the forest the correct way.
I have an end-game. I searched everything I could at this point. I think it must be somewhere earlier in the game, but I don't know where, I tried to search everything thoroughly from the beginning. I must have searched too poorly .. :)
Oh I found the deep forest easier than finding the sheep lol! I am reverse of you. A light bulb entered above my head...wasn't there some bushes at the end of the forest on the East side at top right, right beside the mint tea leafs? I am like...wait a second. If I unlocked a path by having the cat open the path for me, why not the same here. But apparently it wasn't a cat that did it, it was my admirer who did it instead. But I was right, it is at the top right corner of the forest after all.
Briley stops on fire during a conversation. checked on v1.0.4 & v1.0.3
the game does not check where Briley is standing during the conversation with Clarisa and she takes a step forward when talking to Leofard. This is not a fatal error.
I had noticed Briley and Smokey "jump" downwards on the screen once or twice in the house when the pre ordained chat with Clarissa was going to start, wondering if that was to stop them walking into the fire heh.
← Return to game
Comments
Log in with itch.io to leave a comment.
very good
Congratulations for being mentioned in the C64 article in La Repubblica. It doesn't happen daily that the C64 games are noted by mainstream newspapers.
What other hardware could this run from? ie. UII+, EasyFlash, etc? Is it possible to build my own cartridge? For example, OpenCart or other open project out there?
Kung Fu Flash and Sidekick are two more options to run the game. You can definitely build your own Easyflash cartridge, I did so.
Hmm....that sidekick looks interesting.... Haven't heard of that project. What's easier to build, EasyFlash or Sidekick64? SK64 looks more versatile.
Easyflash is way easier to build because it doesn't need SMD components.
Can you point to the gerbers or BOM? I can only find the EF3. I guess the Versa64Cart is not an option?
If you still need them, I have the Easyflash 1.4.1 Gerbers.
A Versacart is waayyyy too basic for this game, notably it lacks the required storage capacity, has no bank switching and mp ability to save games on cart.
I managed to create gerbers from an Eagle file
A really great game. I was not a great Zelda-like game, but this game changed my mind. I'm stuck searching the Mage clearing. Smokey left me in order to get some infos. I hope it will be back soon.
Looks like anytime soon some hint book will be published :)
Love the game! Thank you for your great work, already looking forward to the sequel <3
If you still plan further updates, I spotted one little typo: when Roana is about to pick her familiar and Smokey talks about picking his human, he say "in the sheler"... just one t short :)
Hi! Thanx for an awsome game Sarah. I’m stuck and don’t Knowles how to kill the dark spirit in the Woods?
You don't. Consider a different solution to the problem...
Thx for the answer. Btw, i’ve legalt bought the game. Well worth The money.
Bought the game today. Really enjoy it so far on original hardware with EasyFlash. Like a few other people who posted here; I also got a 10 year old daughter, and she was put under as spell watching me play, begging me to keep going. Must have been the cats lol. Fantastic work Sarah. Hope we will see more from you for the c64 in the future :)
I am stuck at the ruins. Can’t get the door to open. Found some of the hidden areas but I can’t find anything in there to help. That stone fox opened another hidden area but there doesn’t seem to be anything useful there either. The door stays shut. What can I do?
One thing you can find will open another place where you find the switch for the door. If not, it's a bug.
(the first place that opens is on the top right of the ruins area)
How on earth do I use these .crt files in an emulator. ccs64 doesn't seem to recognize them and VICE just flat out failed and locked up. I'm at a loss here.
I figured out how to use VICE. Seems my old vice that I hadn't used in over a decade was corrupt and the last one I DL'd was missing files because of a failed download. Works fine now. Cheers.
Thank you Sarah! This game is amazing, and my 10 year old daughter has fallen deep under its spell. She absolutely loves it and its over 6 hours in so far.
I have a question: Is it possible to view the world map using the Easyflash crt? The manual says to hit "Select" on the physical cart release, but this isn't a thing. Is there another way?
Thanks!
Hi! You gain access to the world map once you've purchased a cart hire (in game that is).
I bought the game here and we're playing it on a 1541U2. Is there something else I need to get
oh... I think I get it. You mean like a donkey cart... OK thanks!
Yes at some point you are able to hire a cart and go to places outside the village.
I have got question if this behavior is correct (I am using cart version 1.0.6): After Briley got captured by Lindara in the loft (after she got the purple dress by Lia) I have recognized that in the inventory she had lost ALL the potions (mint tea / all healing potions) but she still has the plain ingredients.
Is that a bug or intended? Because I spend a lot of time to farm ingredients every day and to prepare potions...because of this issue I am now stuck later in the game because I simply run out of potions (the ones I was able to create with the remaining ingredients) and mana points to heal myself when having to fight a lot in the dark forest (I don't want to spoiler any further story details).
No one? I am definitely not complaining about this wonderful game, I would just like to know if the fact that I lost all potions when getting arrested was done by design. Thank you.
Yes, I had this issue aswell. I don't know if it's intentional or not, but I had the exact same experience. ALL potions gone, but main ingredients still there. Quite worrisome, as I won't know if this will happen again, so I don't want to brew potions unnecessarily, but then again I need them.
Thanks for your reply. Just a couple of days ago I got feedback from Sarah that the behavior is actually intended. But I still don't know as well if it might happen again during the game.
Looks and sounds wonderful, and I'm eager to buy it. But pretty please consider a physical version of this; it's really worth it! Cartridge from Protovision or disk version from Psytronik; both are fine for me! Pretty please consider this, I would LOVE to have this game physically, as physical medium is the only way I can play the game on the real hardware.
Downloads are limited to emulations only, sadly...
U need EasyFlash cartridge to mount crt image and play on real hardware.
Cartridge KungFuFlash Or Ultimate2+ working too
I know, but I don't have those. Course, I could always try to get some, but I largely prefer a physical version of the game itself, if possible.
I think the floppy version will not appear. Rather on a dedicated crt. If at all.
Dedicated crt would work wonders! Here's to intense hoping.
If you need help getting a physical Easyflash cartridge to install the game on, you are welcome to contact me.
Would be awesome; I did order one years ago from Poland, but it never showed up and I was refunded. Haven't tried since, so I would love to get one; playing this game on the actual hardware instead of an emulator would be a dream!
... but I can't find a way to send a private message. Hm.
daniel dot mantione at freepascal dot org
BTW, I test on real hardware by using a KungFu Flash cartridge.
Yep, I have one of those now :)
But i like having your games in a dedicated box :)
Daniel,
Reply to old post, but is this still valid? I just bought Briley 2 abd would love a dedicated cart for it (and make a box for this, too!)
Yes, still valid. Since I wrote this I did design the EasyFlash 1CR cartridge, so meanwhile I'm pretty specialized in making cartridges.
Wow, awesome!
I'll contact you asap.
Did you change your contact info, Daniel? I get no reply from the email address I have… or maybe you're just busy.
This is one of the best games I've ever played! (I haven't finished playing yet!) He's been keeping me busy for three days! Congratulations to everyone involved in its creation!
Finished the game after total 20 hour session over about 2-3 weeks with my 10yrs daughter. Playing on easy. She was sad that it has ended. I look forward for the next chapter. Awesome well polished production and catching story. Excellent joystick control, I loved it. We could lean back an play, no need for keyboard at all.
p.s.: We still missed 2 foxes somewhere ;-))
incredible !! what a great game !! didn't expect to meet such a detailed, beautiful, deep and fine coded C64 game these days... it really reminds me of the old C64 spirit, it's so good to experience that again. Thank you, amazing work !
I just purchased your game and I'm very eager to start playing it. I hope (and bet) it'll give me the same satisfaction as Times of Lore, yeaeaeaears ago!
Just to post top level here, where is the cayenne to satisfy my curiosity as I never found it?
Thanks, wow, they look just like background graphics to me hence why I probably never tried picking them! So I got through the game with no MP restore potions on Normal...
Just finished the game and just reading this now :) ... ... ... ... d'oh!!
Just play it again :)
lol will need a break first
Briley Witch Chronicles - A C64 Japanese inspired RPG HIT from Sarah Jane Avory is coming to the Amiga
http://www.indieretronews.com/2021/12/briley-witch-chronicles-c64-japanese.html?m=1
oh, wow, great!
What will be the physical media for the Amiga? Floppy disk?
Just made it to the end! Wonderfull game! But I had a hard time to understand how to put the Mystical box on the ground!
Yeah I had the same problem, but fortunately my 10-yr old daughter figured out immediately when I handed the joystick over to her ;-)
can you give me any clues dmagician? My 10 year old daughter isn't interested in helping me lol
Think of merging something... It will help :)
Thanks Fred... I've merged the thing I think you mean.... still stuck - I mustn't be true witchy material :(
Just put the box at the right place. And launch the right spell when you are well placed. I won't be more specific. I do not want to spoil you the pleasure to find what to do and finish the game :)
Congratulations on being BastichB's #1 game for the C64 of 2021!
I just beat the game.,. Wow.. can't wait to see the sequel. Worth every $. There could be some small improvement here and there in the storytelling. But for a one person project it is FANTASTIC.
Just a few little question. I got 2 stepstones but never found a place to use them.
And where can thyme and cayenne be found for the MP Potions ?
Ahh and so sad that the "Haunted Forest" animated graphics no longer appear after the "escape sequence".. I really loved the creepy athmosphere of the trees :-D
You need the stepping stones to get the thyme. The cayenne is in a forest where you wouldn't expect to find cayenne peppers.
Thank you. Time for a replay ^^
Might need to spell it out even more for me Sue as I still never found the cayenne...
I have an issue with the feature "continue" in the very beginning. I've started playing with 1.0.3 and I am able to choose "continue" a game and afterwards I can go down to "drive 8".
Today I wanted to "migrate" to the latest version 1.0.6. What I see is that from 1.0.4 on-wards when I try to choose "drive 8" the game returns to the title screen so that I have no chance to continue playing from a save that is located on disk.
I am using the C64.emu emulator on a Open Pandora handheld, and I will try other options that I have today (e.g. Ultimate 64).
Sorry for the noise, it's working like a charm on the Ultimate 64 so it must be something emulator specific.
In VICE you have this kind of problem when there isn't a disk mounted in the chosen drive.
Thanks @Giovi for your advice. As I know in the meantime it was my bad: the emulator changed a few settings back to the defaults after I have chosen the new crt file. I am using JiffyDos and e.g. "True Drive Emulation" was set to false then as well as some control settings. Once I had set them again correctly also the emulator setup was working again.
Great game! Can't wait for the sequel!
Well...I just battled with Kane, now without spoiling...someone must do something...I undestood what...but all the places I choose are the wrong ones...any hints? I can't go anywhere and I really don't know where to do what I have to do...
https://itch.io/post/4897815
not yet there…Ember must do something seems
Use ember skill on center
Ok sorry, I tried everywhere, also near the center, but not centered enough ahahah, thanks a lot!
https://itch.io/post/4884482
Thanks guys - helped me too +1
I beat Kane! But I missed two foxes along the way. And I never did manage to find any thyme anywhere. I found the cayenne just fine, but I looked just about everywhere and couldn't find any hint of the thyme. There's one water obstacle that I thought I had a way across, but my solution didn't seem to work; perhaps the thyme was on the other side of that?
That's what I tried to do! But it wouldn't let me place the stepping stones. Oh, wait, I didn't notice the matching plants on both sides of the river. That's really subtle.
Ah we never crossed the river. Where do we get step stones?
Wondering the same here.
I finished the game without crossing the river in Forgotten glade. Could be why I'm missing some foxes. I finished the game with 50 foxes on 56.
Looks like I'll try to grab them all in a new game...
Where or how do we get the stepping stones?
I still have this issue, but I think I'm the only one in the known universe. I'm using Paul Willingham's PSX-C64 adapter that allows the use and re-mapping of buttons on a PS2 controller on a Commodore/Atari found here: http://www.ebay.ie/itm/222492872670
And here's the manual:
https://docs.google.com/file/d/0B3KcKvhuC9qvQmpLOVRjQ3BLLXpwQlBBejItbTFTa25rR2ZJ...
I love using a PS2 controller thumbstick with my C64 and have separate buttons for up (for jumping games), down (for ducking), fire, and rapid fire. I use this controller with Zeta Wing, Soul Force, and Neutron without issue.
But when I use this adapter with Briley, it seems like the "back" function is constantly being activated. On the main menu, when I try and select "New Game" or "Continue", it goes to the next screen then immediately sends me right back to the main menu.
During a game, if I plug the adapter in, it appears as if I'm just holding down the fire button, as it goes into the options menu, then right out, then back in, then right out, etc.
When I run a joystick tester program, I don't see the firebutton being pressed repeatedly.
Could this be some sort of firebutton polling issue? Again, this controller setup works just fine with your other games. I really love my controller setup (it took me a long time to get something I really liked) and want to use it with Briley.
Maybe allow an option that only allows "back" from the keyboard? I'd prefer to use a button like everyone else, but if I can't get that work, then I can live with the keyboard route.
Any help is greatly appreciated.
Sounds like something is messing with the POTX line on the joystick port (which is how the 2nd button code works).
I'll have to add an option to disable the 2nd joystick button reader.
The fix in v1.0.6 worked! Thank you so much, Sarah! Your quick response is another reason to be a fan and keep buying your work. Now on to adventure with Briley and Smokey!
Not exactly a solution for your issue, however....
I agree with you about the thumb joystick. I did this... thing.... using a broken PS2 controller, an empty shell that come from a bunch of WII + accessories, the cable of a broken joystick and some (rather awful) 3D print. I just added a couple of diodes in order to separate the joystick potentiometers channels. It works as an Atari controller.
The link to the manual is a private link, unfortunately.
AFAIK, the PS2 controller is a matter of signals sent on the data line (in example like a keyboard does), and not just separate lines from open/close switches. The adapter must have a micro-controller inside that transforms the PS2 analog signals into open/close signals.
So, if it doesn't work, you should contact the seller to obtain a solution or a replacement.
I've just put out a release v1.0.6 which has [F3] for disabling the 2nd fire button reader code.
https://sarahjaneavory.itch.io/briley-witch-chronicles/devlog/317252/briley-witch-chronicles-v106-released
Thanks for the update Sarah and the option of a second joystick button! This game rocks!
Spelling nit: "Southern Planes" => "Southern Plains." (Unless they're meant to somehow be a separate plane of existence.)
Thanks, just fixed that!
Reporting a bug in 1.0.5. Briley gets stuck in many places, like the riverside or while exiting the Chandlers’ home: I can use the joystick to face any directions and the buttons, but she can’t move.
Sorry, that last version was a bit broken. Re-downloading v1.0.5 should fix it.
Loving the game so far Sarah!
Is there anyway to re-map the 'menu' button to the space bar? I'm using a 2 button joystick which uses space as the secondary fire button. Thanks :)
Which Joystick model do you have?
Hold down fire button for 1 sec. to enter/back game menu.(regular Joy for Atari/C64, with 1 fire button. They may have more fire buttons, but they are all connected to one pin number 6 )
BTW
diagram for proper 3x Button Joy C64GS:
It's a custom version which uses Port 1 fire (space) as a second button.
Thanks for the diagram but that doesn't help me. I know you can hold down button 1 but that feels quite fussy when I have a second button there to potentially use. Cheers.
I see. OKAY.
I can only advise this:
-plug the second FIRE to pin no.2 (direction DOWN in Joy port 1)(disconnect from pin No.6)
-in the game, set the menu to be under the [<-] key (arrow pointing left)
the downward direction (activated with the second Joy button) on Joy port 1 will open and close the menu
xD
Ps
I assumed that you made this custom Joystick yourself.
+1
I can add that, it's not a problem.
That would be amazing! Thank you Sarah!!
https://sarahjaneavory.itch.io/briley-witch-chronicles/devlog/315219/briley-witc...
If you hit F1 to toggle to the alternate keyboard set, you'll be able to use a 2nd joystick button that's wired to press spacebar.
I’m at a loss here. Where could I use those candles? I tried every place, but it keeps saying that this is the wrong place.
Facing up to your bedside table
Thanks. Now that I think about it, I never tried there.
How's the RNG treating you so far? I start most battles surprised, in some sections (forest at night & nightmare world) even all of them. And when my trio of Briley, Sebastian and Smokey don't get ambushed, more often than not all three miss their attacks. Effectively cancelling out my first turn and they could have just getting surprised anyway.
Am i just having a bad luck streak or is the RNG that stacked against you?
I had such events too.
There is probably a simple/normal random number generator here. So it is very possible to have a few / a dozen! times with rows of "surprise".
For example, the "Advanced" ;) RNG in the XCOM game is done like this: if there is a 50% chance of taking damage, we are hit. This is when the game "cheats" to the advantage of the player, and the chance of another second hit is, for example, 25% (despite the fact that it displays 50%)
It is the same when the player attacks and has a 50% chance, if he misses, the next attack has 60% (and it shows 50%)
This is just so as not to irritate the players.
The % numbers I gave are just an EXAMPLE, not the actual values in the Xcom game ;)
In the revamped recent XCom games by Firaxis, what happens is that the game produces a "seed list", and generates all the random numbers between 0 and 100 in a long, long list. When it needs to use a number it takes the next one off the stack to compare to your action, be it firing a weapon, capturing an alien etc.
In the first game, the stack was fixed for the duration of the game. So even if you reloaded and attempt the action again, it would always be the same outcome. There was an option in the second game to "scum save", which meant when you reloaded a save game, it would regenerate the random number list. This did make completing Impossible difficulty a little easier!
So *cracks knuckles* completing my review for Zzap64, hoping the game makes issue #5...
Feature suggestion for Briley 2, based on what you could do for the Bard's Tale. If you have completed Briley 1, allow people to import their save game into Briley 2 so she starts at the same stats you finished with, and items etc. If you don't have a save game, you get a pre-ordained fixed stat character.
Wow, what a game! I kept going all the way through dealing with Ghroda in my first sitting, and this is rapidly finding its way onto my "best C64 games ever" list.
I'd love to see a "Briley Witch 2" and "Briley Witch 3" turn up someday, covering the remaining volumes of the series....
Briley 2 has already been started, and I have plans to make Briley 3 too, to cover all the novels.
Hi just created Acredzfva spell, but I just wasted ingredients...no spell has been created...am I doing something wrong?
It works only when it's the right moment; you have to guess when it is.
Help in defeating the evil spirit. The battle in the deep forest is tough, the random monsters hurt badly...by the time I reach the evil spirit I am 40 HP. There is no way I can stock with herbs to heal myself because they are not respawned. The first attack of the evil spirit causes one hit and I am always defeated, What do I do here?
You're not meant to battle him normally. Try casting one of your recently learned spells.
what spell I should be casting?
Think about what your objective is with this spirit. You had a long conversation with your mentor about them, didn't you?
Yes, but not one of these spells will work. You see I only have missle dart or what not, quickness, and restore. And restore takes away my life to give it to another party member and I have no other party member. I am by myself...so I kill myself to heal myself which results in defeated battle. Quickness results in defeated battle. magic arrow results in defeated battle. Any form of my three spells result in defeated battle. Shooting arrow results in defeated battle.
U have no other party member but.. u have an enemy.
remember what you learn about her: she was never been an evil spirit, so she need some help, more than some fight... [make love not war LOL]
restore spell, put that spell at the enemy, not at Briley.
you mark to whom you want to donate HP points
Loving the game so far. I found a minor sequence break though:
After Sebastian shows you the tree stump in the forest, he's supposed to leave the party before you can exit the forest to the south and it should turn night. I went the long way round to the east though, picking up mints and exiting the forest that way.
The conversation didn't happen then, he stays with me and the sun didn't set. I could take him to Clarissa, where he would disappear during the cutscene and then reappear when i regained control. I didn't push it farther then and reloaded, exiting the forest the correct way.
Thanks for the report; this is now fixed on v1.0.5.
I finished the game a second time. I collected 55/56 foxes. I have thoroughly searched each location.
I have no idea where there could be one.
Some hidden room?
Anyone can suggest something?
At the first pass, I also collected 55/56. So I think I can't find that one fox all the time.
Did someone manage to find all 56 foxes?
Maybe you remember if any of foxes was somehow more difficult to find?
BTW
I also counted the fox from "forgotten glade"
Maybe this 56th fox does not exist: D
It does exist, some people have found them all (including myself).
I have an end-game. I searched everything I could at this point. I think it must be somewhere earlier in the game, but I don't know where, I tried to search everything thoroughly from the beginning. I must have searched too poorly .. :)
Can definitely confirm there are 56 foxes as I found them all during my playthrough
Does anyone know where the lost sheep is?
West side of the village, in the dead-end path ...
Thank you so much!
I was able to find the sheep quickly enough, but I seem to not be able to find the deep forest. I think there's bushes blocking the path?
try to inspect these bushes, direction up + fire
Oh I found the deep forest easier than finding the sheep lol! I am reverse of you. A light bulb entered above my head...wasn't there some bushes at the end of the forest on the East side at top right, right beside the mint tea leafs? I am like...wait a second. If I unlocked a path by having the cat open the path for me, why not the same here. But apparently it wasn't a cat that did it, it was my admirer who did it instead. But I was right, it is at the top right corner of the forest after all.
Briley stops on fire during a conversation.
checked on v1.0.4 & v1.0.3
the game does not check where Briley is standing during the conversation with Clarisa and she takes a step forward when talking to Leofard.
This is not a fatal error.
But it can be associated with the occurrence of this error:
https://itch.io/post/4878081
I thought that was intentional O_O. I did not know that was an error.
Thanks, I've updated v1.0.4 to fix this.
I had noticed Briley and Smokey "jump" downwards on the screen once or twice in the house when the pre ordained chat with Clarissa was going to start, wondering if that was to stop them walking into the fire heh.